![]() ![]() ( Fun Fact: You Can shoot the humans to launch them up in the air, this can be used tactically depending on your Style & the Situation. Killing an object of sequential size (either one size bigger or one size smaller) relative to the previously killed object earns the player a 1.5x multiplier. After the First Map, Ditches appear on the map Between Humans walking over, or Misfire from you can mean death for them. I want to reward the following behaviors with score multipliers: Killing an object of the same size that you killed previously earns the player a 1.25 multiplier. Keep an eye out for wandering Humans, We are fragile digital beings, the longer they roam, the more trouble comes forth. Remember, The Indicators/ HUD are your friends. When in fear THROW the Human, they'll survive the fall but not the explosion ( Don't be selfish, you may have extra ships, but it's full blown TOLO for them. Sometimes you run into an Ambush when rescuing Humans & are about to be owned by the enemies. ![]() Dying with a Human attached to your Ship. The Voices will notify you when a Human is in Danger, Look Carefully for the Human Indicator ( A Faint Arrow Pointing Down ↓ on the Horizon, Or the Arrow on the Ships HUD ) Green means they're waiting for pick up, Red means they're in Danger & alarms will be setting off to warn you. Failure to destroy the enemy UFO from capturing a Human. Most cases there is no order & you will have multiple enemies Glowing, However, sometimes there will be a Group of enemies with only one or two glowing, you'll need to destroy them in proper order to be successful, Aim wisely. Not killing the Keepers in time/ in order.
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